Scooby-Doo 2: Monsters Unleashed may be too frightening for elementary-age children (several at my showing were visibly upset), but tweens, teens and adults needn’t be scared off. True, but the company is better and the turns aren’t as vicious and morally jarring. Some may argue that this spooky sequel is nothing more than another cinematic roller-coaster ride through a haunted house. The demonic-looking monsters might be too much for younger kids. Aside from really bad CGI, expect many of the gags, tropes, pratfalls, cartoon violence, and demonic monsters that defined the original cartoon. They possess greater charm, mature as people and learn to appreciate their roles on the team (a chance for families to discuss Romans 12:3-8 and Ephesians 4:11-16). Parents need to know that Scooby-Doo 2: Monsters Unleashed is a 2004 movie based on the popular 1970s and 80s cartoon series. Perhaps the filmmakers learned from that mistake, because Shaggy, Fred, Daphne, Velma and the CGI Scooby are more likable and easier to identify with. In the last movie, director Raja Gosnell’s team deconstructed the characters and viewed them through a cynical, postmodern lens. Ghouls are created in a monster machine with the help of a glowing green gas called “randomonium.” Flights of supernatural fantasy are brought on by mad science rather than magic spells.Īs for our ghost-busting heroes, they are treated with more respect and affection this time around. The occult elements that severely scarred the first live-action Scooby-Doo movie aren’t an issue here. With that as a given, there’s little else that will surprise or disappoint families in this sequel, which is an improvement on the 2002 original. It wouldn’t be Scooby-Doo without creepy set pieces, scary foes, intense chases and cartoonish action violence. A devilish tabloid journalist shows how a reporter using someone’s words out of context can twist the facts and damage that person’s image. On separate occasions, Fred, Daphne and Velma decide to stay behind-alone-and battle a monster in order to let the rest of the group continue on. Although Shaggy and Scooby lie to their friends, Fred scolds them for being deceptive. Velma realizes the only boyfriend worth having is one who accepts her for who she is on the inside. Other great messages involve overcoming pride, resisting the temptation to trade on beauty, and dealing with a fear of relational intimacy. The friends seem closer after confessing their fears and vulnerabilities. Scooby-Doo and The Mystery Inc gang are back As they try to stop a masked. In the end, each embraces his or her uniqueness rather than putting on airs or trying to be someone they’re not. They proceed to battle insecurities and eventually “take off the mask” of public image. After the disaster in the museum tarnishes the group’s reputation, all of the members find a reason to accept partial blame and maintain a sense of civic duty. Later he discovers that it may be a gift, not a curse. Shaggy regrets being a bumbler who typically winds up thwarting the bad guy by accident (“I wish once, just once I could do the right thing on purpose”).
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